As my conversation with Kristy and Patrick at the bar last weekend turned to politics, two other patrons within earshot expressed their disdain with icy silence proportional to our increasing application of decibels. It became clear that their body language was expressly directed at us, and we considered the possibility that continuing our conversation would lead to the necessity of physically incapacitating two men larger than either of us. In short, we began preparing for a bar fight.
Design is inherently a practice of problem solving, and the problem was that in a brawl of brutes, Kristy, Patrick, and I would not be favored against these two. (How many pitchers of Coors would I have to imbibe over how many decades to be at once that intimidating and pathetic? There’s a Fermi problem for you.) But designers never solve problems in vacuums (unless you’re James Dyson, but I digress). Our solutions must always follow contextual parameters, and if you’re resourceful, in those parameters lie the keys to those solutions.
I immediately surveyed the room for a pool table — none. No pool cues or balls. Cues can make clumsy weapons, but they’re effective for creating a defensive radius while employing a projectile offense. In any case, no need bring out the amphibious invasion strategy guide for a landlocked country.
Liquor bottles can be dangerous either as projectiles — they’re heavy enough to have a predictable trajectory — or lacerating weapons — though there’s a high likelihood of injuring oneself as well as an opponent if employing a bottle as a breakaway club. I wanted to harness a beer tap — solid wood and built to grip. It would be the closest thing to a Major League Baseball bat readily available. Patrick mused that one could brand an opponent’s face with the etched-metal Magic Hat #9 tap.
Kristy and I were working on wine, but Patrick had beer served in an acrylic pitcher and glass mug. Hold the bowl of the mug inside the fist (loosely so it won’t shatter) with the thick glass handle facing outward — aim for the teeth. With a hand wrapped in cloth napkins and holding the acrylic pitcher, one of us could distract with a splash of beer and follow it with devastating plastic battery. Aim for the neck.
The tchotchkes on the walls, the contents of the speed rack, lonely drinkers in dubious football jerseys, failing pickup artists, girls-night-out girls, bartenders and bouncers — all contextual parameters, all potentially problematic and indispensable to the solution. There was no way to consider all the possible outcomes and iterations and the half-price cabernet wasn’t a boon to scenario planning. Besides, I tend to favor diplomacy: solve the problem by negating its existence.
But Patrick and I agreed: we’d both, inexplicably, wanted to be party to a bar fight. These two guys with their asinine burger orders (just say ‘medium well,’ no need to explain the physical properties of charcoal) and jingoistic politics who’ve probably been in bar fights before have won some and lost some and lived to tell. Maybe they go out looking for a fight; maybe bad beer does that to a man.
For me, for as much as being a designer requires a thorough understanding of context, often in the form of immersion, it is also characterized by a kind of academic remove. It’s just research, just business. And so often, I just negotiate, compromise, move on to the next job. But one day soon, I’ll skip that diplomacy stage and just solve a problem in the thick of it — wield a beer tap, maybe kick some ass, maybe take a beer mug to the teeth. Because bar fights, day jobs, love — it’s all in the context. And soon, I’ll knock ‘em all out.
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